Factsheet
Developer:
Play Don't Tell
Based in Geneva, Switzerland
Release date:
-
Platforms:
Itch (PC / Mac / Linux)
Website:
https://play-mosaic.com
Social:
Itch
Discord
Newsletter
Instagram
X / Twitter
Youtube
Linktree
Regular Price:
-
Description
Mosaic is a cozy exploration and building game in which you create a living mosaic tile by tile. A mix of Stardew Valley, Minecraft, and Zelda, build and maintain your village, explore the world's secrets, and fight its guardians. With complete freedom, use your minimalist palette of tools and resources to build a rich and vibrant world where plants, animals, and machines will thrive.
History
A project to followThe game is in early development: it is playable, the graphics and atmosphere are already defined, but important features are still being added. Players are welcome to join our Discord to follow game updates and participate in discussions about its development. We also publish regular devlogs there and announce playtests. Mosaic is targeted for PC/Mac/Linux (Steam) and the Nintendo Switch; no official release date has been announced yet.
Features
- Exploration of a beautiful and whimsical world
- A cozy atmosphere to build your own village and gardens.
- Retro pixel-art visuals filled with color and interactivity.
- Complete freedom of creation, drawing and building.
- A very accessible yet deep and fullfilling crafting system.
- Immersive puzzles where every detail holds meaning.
Videos
Gameplay Trailer YouTube
Images
Logo & Icon
Additional Links
Our Discord Community
Invitation link to the server https://discord.com/invite/tVVJyTs4py.
Devlog Articles
The list of official devlogs about the game development https://playdonttell.itch.io/mosaic/devlog/.
Press Presentation for Zürich PopCon 2025
The article on games.ch https://www.games.ch/zurich-pop-con/artikel/schweizer-indie-games-2025-m3gh/.
Press article by JVmag
The article on jvmag.ch https://jvmag.ch/2025/10/08/jeux-indes-suisses-a-herofest-2025/.
About Play Don't Tell
Boilerplate
Play Don't Tell is a video game studio based in Geneva that focuses on two areas of creation. The first area is mediation games, which aims to create cultural, social, or artistic mediation games in close partnership with foundations, associations, and other non-profit organizations. Play Don't Tell's second area of creation is entertainment games, aimed at an international audience.The studio was founded by two techno-educational designers: Kenneth Rioja, deeply involved in Learning Analytics, programming, UX Research and educational technologies; and Ivan Voirol, passionate about designing video games and board games.
More information
More information on Play Don't Tell, our logo & relevant media are available here.
Mosaic Credits
Ivan Voirol
Game Design, Art, Programming
Kenneth Rioja
Programming, UXR, QA
Lyvia Streich
UX, Marketing, Social Media
Tina Voirol
Localization, Admin, HR
Marie Angelillo
Sound Design, Music
Contact
Inquiries
dev@playdonttell.games
X / Twitter
https://x.com/Play_Dont_Tell
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks















