Factsheet

Developer:
Play Don't Tell
Based in Geneva, Switzerland

Release date:
-

Platforms:
Web/PC/Mac/Linux
Android
Apple

Website:
https://playdonttell.games/projects/au-coeur-de-walter

Social:
Itch
Païdos (partner)
La Cité Bleue (partner)

Regular Price:
-

Description

Au coeur de Walter is a cooperative video game developed as part of a participatory creative workshop involving young designers. The game offers a space-time exploration across four planets, where players collaborate to collect musical fragments and gradually reconstruct a shared soundtrack. By combining music-centered gameplay mechanics, pixel art design, and a collaborative approach, the project highlights video games as a medium for artistic expression, collective creation, and cultural mediation.

History

Au coeur de Walter is a collaborative game project in development, created by Play Don’t Tell in partnership with La Cité Bleue and Païdos. The game was born from a series of creative workshops conducted with young participants between September 2025 and January 2026, during which they contributed to the game’s design, music, visual elements, and narrative, guided by fundamental game design principles. The development emphasizes cooperative gameplay, where players work together to find musical fragments across levels with emotional themes. Although the game is already playable in its current form, the project continues to evolve with the addition of new features and adjustments, and the team regularly shares updates while actively involving its community.

Features

  • Space exploration across four distinct planets.
  • Cooperative gameplay encouraging communication and collaboration.
  • Gameplay mechanics centered on sound and music.
  • An evolving soundtrack reconstructed by player actions.
  • Pixel-art artistic direction created in a participatory workshop.
  • An accessible experience, playable solo or in local co-op.

Videos

There are currently no trailers available for Au coeur de Walter. Check back later for more or contact us for specific requests!


Images

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There are currently no logos or icons available for Au coeur de Walter. Check back later for more or contact us for specific requests!


Official Game Page
Official presentation page of the game by Play Don't Tell https://playdonttell.games/projects/au-coeur-de-walter.

Origin of the Project - Play Don't Tell Blog
The story of the beginning of the project https://playdonttell.games/blog/2025-11-25-nos-debuts/.

Exhibition Opening - Temps Libre Article
Press article on tempslibre.ch for the game’s opening (07.02.2026) https://www.tempslibre.ch/gen-ve/manifestations/448462-au-c-ur-de-walter-inauguration-publique-et-gratuite-du-jeu-vid-o.

Project Description - La Cité Bleue
Game presentation page by La Cité Bleue https://lacitebleue.ch/evenement/au-coeur-de-walter/.

Game Announcement - Instagram
Game announcement on Instagram https://www.instagram.com/p/DT-QvFziPaT/.

Game Promotion - Radio Vostok
Interview podcast with Muriel Brandt for Radio Vostok https://radiovostok.ch/au-coeur-de-walter-le-jeu-video-au-service-des-jeunes/.


About Play Don't Tell

Boilerplate
Play Don't Tell is a video game studio based in Geneva that focuses on two areas of creation. The first area is mediation games, which aims to create cultural, social, or artistic mediation games in close partnership with foundations, associations, and other non-profit organizations. Play Don't Tell's second area of creation is entertainment games, aimed at an international audience.The studio was founded by two techno-educational designers: Kenneth Rioja, deeply involved in Learning Analytics, programming, UX Research and educational technologies; and Ivan Voirol, passionate about designing video games and board games.

More information
More information on Play Don't Tell, our logo & relevant media are available here.


Au coeur de Walter Credits

Partners: La Cité Bleue, Païdos, thanks to Steve Borrello, Elise Denby, Céline Jubin, and Virginie Mossière.

Else, Helia, Madyson, Mauricio, Nik, Océane, Tyerno, Zoé
Concept, Narrative, Character, Visual and Sound Universe

Guilia Charbit, Daniele Milazzo
Documentation and Communication

Muriel Brandt and Marie Angelillo with the participation of Annabelle Chouinard on violin and Jean-Noël Gos on electric bass
Music and Orchestration

Ivan Voirol
Game Design, Game Development, Level Design

Kenneth Rioja
Dev Ops, Android/iOS Porting, Backend, Data Engineering, Level Design

David Hornung
Analytics, Data Engineering


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks